The following achievements will be reached:

  • definition of specific e-learning scenarios to be examined, in terms of knowledge context (foreign language, cultural heritage, technical issues contents), systems structure (static, dynamic, adaptive hypertexts), and target users (children, adults, non-expert of information technology);
  • computation of quantitative parameters from the cognitive tests (percentage of correct answers, task duration), from exploration eye movements (fixation duration, sequence of exploration, number of accesses, percentage of re-fixations) and from the log life (sequence of visited pages);
  • quantitative data correlation and data mining for the identification of the most significant parameters;
  • definition of guidelines for the development of e-learning systems with high level of functionality, usability and acceptability;
  • development of “optimised” prototypes of e-learning systems, based on the guidelines, in the same e-learning scenarios used for the assessment of the methodology.